Inculta Parkour

The Development Blog

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Postponed For God Knows How Long

Posted by tomriddleanimations on July 18, 2008

I’m sorry to say this, but I’m going to be postponing Inculta Parkour for god knows how long.

The reasons behind this are a few:

1.) It’s eating into my spare time. Normally it wouldn’t matter, but at the moment it seems to be going nowhere, which brings me to my second point…

2.) In the freetime I’ll be gaining because of no longer having to work on Inculta Parkour, I’ll be using it to progress further into my education of C++, which when I return to Inculta Parkour will help me tremendously and make all in all a better experience for everyone when it is made.

3.) I’ve got too much homework, and moving into year 10 now means I’ll be getting it on a more regular basis, with tremendous amounts of coursework. Yup.

I’m sorry to those that were going to beta test, but I’ll let you test my projects in C++ if I ever finish them – small projects, but projects none-the-less.

I’ll return to Inculta Parkour once my educational journey has come to an end – and god knows how long that will be.

Again, I apologize, and wish you all good luck!

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Musical Volunteers

Posted by tomriddleanimations on July 12, 2008

This post is here to get volunteers for the creation of the in-game music.

You’ll be working for no charge due to my lack of fee’s, but you’ll get earlier access to the game, mentions within the credits and on the site, and an “Easter Egg” dedicated to you in-game.

I need music for:
1.) Inside buildings (calm)
2.) Inside Buildings (dark)
3.) Inside Buildings (Horror)
Etcetera, etcetera.

If no one volunteers then most of this summer will be me creating the music by myself, with nothing but a guitar and household items, lol, so I’d be grateful if someone volunteered.

Thank you,
Dale Luck

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Back

Posted by tomriddleanimations on July 6, 2008

Sorry for the long period without any news, I forgot to post on here that I’d be away from game development for a few weeks due to coursework. Anyway, I’m back now, so alls good.

I have yet to finish the coursework set for me, but I don’t have any of the things I need with me, and so I’ll concentrate on the game for the time being.

I’ll be working on the website for the rest of this week or so, along with a small Flash game projects I’m working on in my freetime, which, by the way, have nothing to do with IP. One of them is a Fallout remake, and another is a crossover between Zelda, Paper Mario, and other games.

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Templar Headquarters – Nearing Completion

Posted by tomriddleanimations on June 2, 2008

Just thought I’d give you an update on the development of the models.

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Skill Sets – Development Started

Posted by tomriddleanimations on May 31, 2008

In the past few months I’ve had various ideas for skills fly in and out of my head, but I’ve never actually written them down (sorry). I’ve started writing down a general plan, a “skill tree”, of all the skills and the associated advantages, disadvantages, abilities, etc. that go along with them.

I’ve also started on the general design for the website, and when that’s finished I’ll be posting the first development videos, along with a downloadable skill sheet for you to see what the game has to offer!

Stay tuned!

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Idea: Mounts

Posted by tomriddleanimations on May 30, 2008

I was going across various game forums earlier and a subject that seemed to crop up in games was the idea of mounts. Everyone seemed to like the idea of having a tamable (sp?) creature to help them cross landscapes faster and more efficiently.

Leave a comment or contact me on http://forums.destinyislands.com/ to submit ideas mounts or whatever.

Also, I’m leaning towards having a dragon mount for people to get at the higher levels – a lot of people suggested this for various games, like WoW, and so I think it’ll be cool to have them.

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Revealing the Storylines

Posted by tomriddleanimations on May 18, 2008

Over the next few days I’ll be updating with a page describing some (not all) of the storylines that will be placed within the game, that you’ll be able to progress through by completing quests and other set objectives.

The first three to be revealed with go under these titles:

I’ll update this post with links soon.

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Stage #4

Posted by tomriddleanimations on May 9, 2008

The whole body has been roughly modelled now – the legs have been created and the feet are there, and the whole thing has been rigged to a skeleton so I can animate it.

Currently the right side of the body is able to be moved about, the rest will be done tonight. I’ll post the first animation test when I’m ready.

I’ll edit this post tonight with a picture of the current model – I’m currently at school (Maths).

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Stage #3

Posted by tomriddleanimations on May 8, 2008

Stage 3

The torso and arms have been created – sort of. Still lacking hands, but I’ll sort that out later.

Now onto the legs! And yes, I’ll be putting feet on them the first time round, don’t worry.

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Stage #2

Posted by tomriddleanimations on May 8, 2008

wireframe number deux

As you can see, at this stage I’ve added a skin color to the face, along with a whole head shape, so it isn’t just a floating head. From other angles it looks alright. I still need to smooth it out a lot – you can see at the back it’s kind of jagged and unround.

I’ve still got to add things like a mouth and eyes, not to mention ears. Before I put them along with all the other details in I’ll be doing the whole body shape and animation – so that you can get a general idea of what the finished product will be like, but then I’ll be adding clothes (obviously), details (like a certain trademark that’ll make this character unique), and weapons.

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