Here’s another piece of concept art, that I can officially say I’m halfway to finishing the model of:

Archive for the ‘Concept Art’ Category
All of the various artwork associated with the game.
New Concept Art
Posted by tomriddleanimations on July 17, 2008
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First Area – In Production
Posted by tomriddleanimations on May 19, 2008
The first fully explorable place – the Templar Headquarters – is currently in creation. The walls were made within seconds and are obviously far from finished, but the archway already has a basic texture on it and some detail to it’s shape.
The same texture will probably be used in the final version of it, but will be probably be changed with little details, etc. I’m thinking of putting a few words “carved” into it to read some Templar message in a foreign language.
Who knows?
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Building Concept Art #1.5
Posted by tomriddleanimations on May 11, 2008
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Building Concept #1
Posted by tomriddleanimations on May 11, 2008
Here we have the first concept drawing for a building in the game. It’s obviously a rough picture of it, but you get the general idea. I’ll be improving the picture later in Photoshop once I get home, so there’ll be a better version of it up.
Sorry for the bad scanning, my brother did it and messed up the size, and then it all went wrong and stuff. I should have done it myself, but he’s on the main computer with the scanner.
Edit:
I’ve just realised what the name of the file is – please, just ignore that, it’s my brother’s idea of a stupid joke.
He’s so immature, even though he’s two years older than me.
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Pose Concepts Page 1
Posted by tomriddleanimations on May 11, 2008
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Concept Art Set #1
Posted by tomriddleanimations on May 10, 2008
Just a couple of sketches I’ve drawn that might find there way into the game, so they technically count as concept art.
Please note, that if these aren’t liked, I’ll probably change the art style and direction. Give me your feedback first though. Also, the second character picture is just a very rough sketch.
Posted in Old Art | Leave a Comment »





