Posted by tomriddleanimations on May 31, 2008
In the past few months I’ve had various ideas for skills fly in and out of my head, but I’ve never actually written them down (sorry). I’ve started writing down a general plan, a “skill tree”, of all the skills and the associated advantages, disadvantages, abilities, etc. that go along with them.
I’ve also started on the general design for the website, and when that’s finished I’ll be posting the first development videos, along with a downloadable skill sheet for you to see what the game has to offer!
Stay tuned!
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Posted by tomriddleanimations on May 30, 2008
I was going across various game forums earlier and a subject that seemed to crop up in games was the idea of mounts. Everyone seemed to like the idea of having a tamable (sp?) creature to help them cross landscapes faster and more efficiently.
Leave a comment or contact me on http://forums.destinyislands.com/ to submit ideas mounts or whatever.
Also, I’m leaning towards having a dragon mount for people to get at the higher levels – a lot of people suggested this for various games, like WoW, and so I think it’ll be cool to have them.
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Posted by tomriddleanimations on May 19, 2008

The first fully explorable place – the Templar Headquarters – is currently in creation. The walls were made within seconds and are obviously far from finished, but the archway already has a basic texture on it and some detail to it’s shape.
The same texture will probably be used in the final version of it, but will be probably be changed with little details, etc. I’m thinking of putting a few words “carved” into it to read some Templar message in a foreign language.
Who knows?
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Posted by tomriddleanimations on May 18, 2008
Over the next few days I’ll be updating with a page describing some (not all) of the storylines that will be placed within the game, that you’ll be able to progress through by completing quests and other set objectives.
The first three to be revealed with go under these titles:
I’ll update this post with links soon.
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Posted by tomriddleanimations on May 14, 2008

This is the full body complete for the model. It had now got feet and hands, legs, arms, etc., and is fully animatable (using the Blender animator – I’m buying Character Shop soon).
It has yet to have eyes and stuff, but that’s where this model cuts off for each of the characters – there will be different facial details, size, etc. and this model will be used as a base for most of the characters.
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Posted by tomriddleanimations on May 11, 2008

Here’s a better pic of the Dark Templar building from before – slightly photoshopped.
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Posted by tomriddleanimations on May 11, 2008

Here we have the first concept drawing for a building in the game. It’s obviously a rough picture of it, but you get the general idea. I’ll be improving the picture later in Photoshop once I get home, so there’ll be a better version of it up.
Sorry for the bad scanning, my brother did it and messed up the size, and then it all went wrong and stuff. I should have done it myself, but he’s on the main computer with the scanner.
Edit:
I’ve just realised what the name of the file is – please, just ignore that, it’s my brother’s idea of a stupid joke.
He’s so immature, even though he’s two years older than me.
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Posted by tomriddleanimations on May 11, 2008

Here we have two enemy poses that give a hint as too what the games enemies will be like.
Also, on #2, I didn’t mean to make them have short legs, it just sort of happened.
Take a guess as to what that symbol means. Go on, guess.
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Posted by tomriddleanimations on May 11, 2008
I’ve decided to change the art style of the game world, as it seems to… childish, at the moment. For example, the concept art looks like it should belong in a comic book, but not the sort of comic book that kicks ass.
This doesn’t change much for you however, as I haven’t actually done the old style yet within Blender, but rather just a rough model (which I haven’t yet shown you a picture of, and I apologize) and the only thing that will be scrapped is the concept art.
Well, not totally scrapped, I’ll be using the face as a basis for the more serious look I’m going for (but of course taking out whatever makes it look childish), and that creature there will stay in the game, but it will have a better rock look to it (think Shadow of the Colossus).
I’ll be posting up pose concepts soon, so keep checking back!
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Posted by tomriddleanimations on May 10, 2008
Just a couple of sketches I’ve drawn that might find there way into the game, so they technically count as concept art.


Please note, that if these aren’t liked, I’ll probably change the art style and direction. Give me your feedback first though. Also, the second character picture is just a very rough sketch.
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