Posted by tomriddleanimations on July 18, 2008
I’m sorry to say this, but I’m going to be postponing Inculta Parkour for god knows how long.
The reasons behind this are a few:
1.) It’s eating into my spare time. Normally it wouldn’t matter, but at the moment it seems to be going nowhere, which brings me to my second point…
2.) In the freetime I’ll be gaining because of no longer having to work on Inculta Parkour, I’ll be using it to progress further into my education of C++, which when I return to Inculta Parkour will help me tremendously and make all in all a better experience for everyone when it is made.
3.) I’ve got too much homework, and moving into year 10 now means I’ll be getting it on a more regular basis, with tremendous amounts of coursework. Yup.
I’m sorry to those that were going to beta test, but I’ll let you test my projects in C++ if I ever finish them – small projects, but projects none-the-less.
I’ll return to Inculta Parkour once my educational journey has come to an end – and god knows how long that will be.
Again, I apologize, and wish you all good luck!
Posted in Uncategorized | Leave a Comment »
Posted by tomriddleanimations on July 17, 2008
Here’s another piece of concept art, that I can officially say I’m halfway to finishing the model of:

Posted in Concept Art | Leave a Comment »
Posted by tomriddleanimations on July 12, 2008
This post is here to get volunteers for the creation of the in-game music.
You’ll be working for no charge due to my lack of fee’s, but you’ll get earlier access to the game, mentions within the credits and on the site, and an “Easter Egg” dedicated to you in-game.
I need music for:
1.) Inside buildings (calm)
2.) Inside Buildings (dark)
3.) Inside Buildings (Horror)
Etcetera, etcetera.
If no one volunteers then most of this summer will be me creating the music by myself, with nothing but a guitar and household items, lol, so I’d be grateful if someone volunteered.
Thank you,
Dale Luck
Posted in Uncategorized | Leave a Comment »
Posted by tomriddleanimations on July 6, 2008
Sorry for the long period without any news, I forgot to post on here that I’d be away from game development for a few weeks due to coursework. Anyway, I’m back now, so alls good.
I have yet to finish the coursework set for me, but I don’t have any of the things I need with me, and so I’ll concentrate on the game for the time being.
I’ll be working on the website for the rest of this week or so, along with a small Flash game projects I’m working on in my freetime, which, by the way, have nothing to do with IP. One of them is a Fallout remake, and another is a crossover between Zelda, Paper Mario, and other games.
Posted in Uncategorized | Leave a Comment »
Posted by tomriddleanimations on June 2, 2008
Just thought I’d give you an update on the development of the models.
Posted in Uncategorized | Leave a Comment »
Posted by tomriddleanimations on May 31, 2008
In the past few months I’ve had various ideas for skills fly in and out of my head, but I’ve never actually written them down (sorry). I’ve started writing down a general plan, a “skill tree”, of all the skills and the associated advantages, disadvantages, abilities, etc. that go along with them.
I’ve also started on the general design for the website, and when that’s finished I’ll be posting the first development videos, along with a downloadable skill sheet for you to see what the game has to offer!
Stay tuned!
Posted in Uncategorized | Leave a Comment »
Posted by tomriddleanimations on May 30, 2008
I was going across various game forums earlier and a subject that seemed to crop up in games was the idea of mounts. Everyone seemed to like the idea of having a tamable (sp?) creature to help them cross landscapes faster and more efficiently.
Leave a comment or contact me on http://forums.destinyislands.com/ to submit ideas mounts or whatever.
Also, I’m leaning towards having a dragon mount for people to get at the higher levels – a lot of people suggested this for various games, like WoW, and so I think it’ll be cool to have them.
Posted in Uncategorized | Leave a Comment »
Posted by tomriddleanimations on May 19, 2008

The first fully explorable place – the Templar Headquarters – is currently in creation. The walls were made within seconds and are obviously far from finished, but the archway already has a basic texture on it and some detail to it’s shape.
The same texture will probably be used in the final version of it, but will be probably be changed with little details, etc. I’m thinking of putting a few words “carved” into it to read some Templar message in a foreign language.
Who knows?
Posted in Building Art | Leave a Comment »
Posted by tomriddleanimations on May 18, 2008
Over the next few days I’ll be updating with a page describing some (not all) of the storylines that will be placed within the game, that you’ll be able to progress through by completing quests and other set objectives.
The first three to be revealed with go under these titles:
I’ll update this post with links soon.
Posted in Uncategorized | Leave a Comment »
Posted by tomriddleanimations on May 14, 2008

This is the full body complete for the model. It had now got feet and hands, legs, arms, etc., and is fully animatable (using the Blender animator – I’m buying Character Shop soon).
It has yet to have eyes and stuff, but that’s where this model cuts off for each of the characters – there will be different facial details, size, etc. and this model will be used as a base for most of the characters.
Posted in Announcements | Leave a Comment »